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A total of 2084 games were recorded from August 28 to September 15. In a small number of cases, players had played fewer than 3 ladder games. Ěverage income (Resource collection rate)Ī small number of games that ended within a few minutes with neither side having any advantage were assumed to be drop-outs and were replaced by the next game by the same player.Players studied were:ġ00 players from a randomly selected divisionįor each player, I viewed their last three 1v1 games through Battlenet, and from each game I recorded the following data for that player: To try to answer these sorts of questions, I set about analyzing key indicators of economic management for players from all different leagues on the North American ladder. Is there a significant difference between Grandmaster and Master level players in how consistently they make workers? What about Bronze and Silver level players? Grandmaster level players are presumably better at spending their money than other players, but how much better are they than Diamond level players, and how do Diamond level players compare to Bronze level players? Finally, how does income relate to unspent resources exactly, and is it possible to define some sort of approximate measure of macro skill to assess self-improvement? Like others in the community, I am fascinated by many of the questions pertaining to macro and overall skill. For my 500th post I decided to tackle that problem. However, the relationship between overall skill at SC2 (ladder rank) and economic management has not been quantified. Economic management (or ‘macro’) is one of the central skills in any real time strategy game, and is frequently cited as the key factor separating players in different leagues on the ladder.
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